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Welcome to R-14 Airsoft, New Jersey’s go-to field for affordable and original airsoft events!
We run games monthly at the Joint Base MDL Rod & Gun Club, located at Range 14 on Fort Dix.
NOTE: Games are the 3RD SUNDAY of each month, unless otherwise announced via Facebook.
Organized by a cadre of military and civilian volunteers, R-14 Airsoft draws on a wealth of airsoft and multi-service backgrounds. From the heyday of Wrightstown and Tolland fields, to national events at Fort Drum, including military NCOs with varied deployment and training experiences; we’re ALL active players here, and eager to give back to the NJ airsoft community by producing events that are fun and original. We have many popular game series, including our annual Vietnow event in August, or winter’s Santas Vs Elves, and we're always introducing new ones. This field isn’t “speedsoft”, nor is it strictly “mil-sim”; there’s a unique theme for every event, and we ensure that there is substance behind the objectives you’re battling for. Bring your tactics and sense of humor, leave the Try-Hard attitudes at home.
Be sure to Like/Follow our Facebook page (Facebook.com/R14Airsoft) to stay updated on upcoming events, and to see pics from past events.
|R-14 Airsoft - Baseline Ruleset|
HITS - Call em loud, and get that red rag out immediately. If you aren't being obvious to your opponent, then don't complain to us about getting overshot.
GUN HITS - Gun hits count, as well as a BB hit to any clothing or gear you wear, or to any game objective or prop you're carrying.
FPS LIMITS - All guns (except snipers/DMRs) limited to 400 fps, measured with .25g BBs.
MID vs HI-CAPs, SEMI vs FULL AUTO - If you use hi-caps or drums in your AEG/GBBR/etc you can only use semi-auto; if you use mid-caps, you can go full-auto.
SAWs - Squad Automatic Weapons/Machine Guns/etc can use drum mags or hi-caps and also go full-auto.
SNIPER/DMR - Bolt action or semi-auto (NO full-auto capability) required; 500 fps limit, measured with .25g BBs; 100ft minimum engagement distance.
NO BLIND FIRING - When you engage you must be eyes-down-sights.
BANG-BANG/SAFETY KILL/etc? - Not a rule here, no minimum engagement distance between players. A player with muzzle-on-target may offer a safety kill; their opponent does not have to accept it. If you are offered a safety kill, accept it (with a thanks!) or decline it (with a BB sent their way) immediately.
KNIFE KILLS- A tap on the shoulder is a no-debate kill of your opponent. Good luck with those ninja skills.
3-KNOCK RULE - Upon approaching any small shack structures in center of field, 3 firm knocks on the exterior is a no-debate kill of any occupants.
APPROVED GRENADES - Any pneumatic grenade is okay (Thunder B, Tornado, Cyclone); any ring-pull frag grenade is okay (EG-67, pea grenade); 40mm BB grenade launchers/rounds are allowed.
BANNED GRENADES - No smokes of any kind allowed; no TAGINN rounds of any kind allowed; no friction/match strike ignition of any kind allowed.