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|Safety Brief Rules|
Section I: General Rules
Rule #1: Each player is to show respect and kindness to other players regardless if they are playing with or against.
Rule #2: Profanity is not permitted or tolerated!
Rule #3: Behavior must be respectful as well. If you are found to be rude and/or inappropriate, you will be warned and/or punished based on the circumstances.
Rule #4: No offensive language, behavior, posts, pictures, or anything that may attack a person(s) or a group.
Rule #5: Playful and humorous bantering is allowed if the intended is not offended and plays along with it. If not, then please stop.
Rule #6: No players will use illegal drugs and/or substances on or at the event. Failure to comply with this rule will result in immediate ejection from the event.
Rule #7: After every game, Players will stop and take the time to clean up the area they used. We will leave it clean and free of trash.
Rule #8: All Players will remember to exercise all gun safety rules.
Section II: Field Rules
Rule #1: All participants use ONLY Airsoft guns in their games. These guns must conform to the FPS (Feet per second) limit that Gunny’s Warfare Center has decided on. The following is a list of minimum engagement rules. A minimum engagement distance is the closest you can get to another player and fire upon them. Your gun will be tagged with the appropriate color band at the chronograph station.
400-450 FPS w/.25g 100ft med (Orange)
340-400 FPS w/.25g 20 feet Full auto (Green or Yellow)
0-340 FPS w/.25g 5 feet Full auto (Blue)
Rule #2: All participants MUST wear eye protection! Eye pro requirements are subject to field owners' discretion. Most fields will require a signed waiver, if you are a minor, it must be signed by a parent or legal guardian. If at any time a player removes his or her eye protection in the field of play while a game is in progress, they will be immediately ejected without a refund. There is NO exception no matter how far away you think you are from the action, even if you are at your respawn! Ideally, all Airsoft players should have full face masks, long sleeve shirts, full pants, and gloves whenever they play Airsoft. The rules for eye protection are as follows:
11-14yrs Must have a full facemask.
15-17yrs Must have a facemask or full seal eye protection with a mouth guard or shemagh.
18+yrs Must have full seal eye protection
All players under the age of 18 shall, when playing in a CQB game, wear a hard face mask with full seal eye protection. All players at or over the age of 18 shall be required to wear full seal eye protection. Additional face and mouth protection for players over 18 will be at their own discretion.
Rule #3: A "hit" or "kill" occurs when a BB makes contact with any part of your person excluding your weapon. This includes backpacks, pouches, camel backs, headgear, etc. Upon being hit you MUST loudly announce you are hit, and IMMEDIATLEY don a "dead rag" on top of your head. A dead rag must have a minimum perimeter of 32 inches, and a bright, neon color that does not match any part of your gear. You cannot talk or communicate in any way when you have been hit. The only exception to this is to call for a medic. Giving information concerning game play or talking on radios while hit is strictly prohibited. BBs known to be "ricochets" do not count as a hit. This is any time that you are certain that a BB has hit an inanimate surface or another player prior to bouncing off of them/it and then hitting you. This being said, always remember: "When in doubt, call yourself out!". A player that repeatedly causes problems with calling himself or herself out will first be given a verbal warning. ANY further problems will result in the player not being allowed to play anymore.
Rule #4: A "safety kill" MUST BE CALLED when players engage each other under their minimum engagement distances. A safety kill is when you point your weapon at another player and announce "safety kill". Safety kills must be accepted at or under five feet. A safety kill may only be called if you have "the drop" on someone, meaning you have them in your sights and they do not have you in theirs. You may never fire under your MED (minimum engagement distance) even if you call a safety kill that is not accepted. You may not call a safety kill at more than thirty feet, and you may not call one without an airsoft gun aimed at the target. Use common sense concerning this rule, if you happen upon another player at close range and you both have your weapons up, call "parley" and consider both of yourselves hit. YOU CAN NOT SAFETY KILL WITH A PISTOL OR BLIND FIRING!
Rule #5: Blind firing is not allowed. Blind firing is any time you are discharging your weapon without looking down the barrel or sights of your weapon, or are not presenting some form of viable target to your enemy. Examples would be shooting over or around a wall, shooting behind you, shooting through a small crack or hole, etc.
Rule #6: A "stealth kill" occurs when another player kills you by making some form of physical contact, either with a rubber knife, muzzle, or anything else in their possession, even their bare hands. This is intended to replicate knife or bayonet kills, and thus is the same as being hit with a BB, with the exception that, though you must immediately acknowledge it and dawn your dead rag, you may NOT make any sound until they are a minimum of fifty feet away. Stealth kills are non-negotiable.
Rule #7: Any person leaving bounds, wearing a dead rag, or otherwise indicating they are no longer in play (ex: saying they are looking for something, etc.), are no longer in play, and in order to re-enter game play, they must return to their respective respawn point pursuant to the respawn rules in effect at said game.
Rule #8: Age Limit
10-12yrs: Parent or Guardian must be within sight at all times either playing or in the field as a noncom with a deadrag and eyepro.
12-17yrs: An adult (age 18+) must be present to claim responsibility for them, they do not have to be related.
18+yrs: No restrictions.
Rule#9: No climbing on tree stands. These are not your property and shall not be used by players.
Rule#10: All field referees’ rulings are final. Arguing with a ref. will result in removal from the field.