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Private Florida based Airsoft Field
|General Field Rules|
|Making the Kills|
450fps all guns measured with .20g bb's
Sniper FPS Rules - Low cap mags only, 575fps, semi auto only, No rapid fire, No burst fire
No blind fire
Hits on your gun are not a kill
10' or Less on "Bang Outs" per each person aimed at
Ricochet do not count as a kill
kill all occupants in any vehicle, bunker, foxhole, or tower (weather bbs hit you or not). Grenade must be inside vehicle, bunker, foxhole, or tower when it goes off to score kills. If deployed in a trench it kills 10' in each direction of the trench line from point of detonation, if deployed on ground it kills in a 10' radius.
Kill all occupants in any vehicle, bunker, foxhole, or tower that it is placed on. Satchel charges can destroy towers if placed at the base, foxholes and bunkers if placed on the roof, and vehicles if placed on them. Satchel charges can also be
used to destroy bridges.
NERF RPG's and AT4's
Destroys soft skin vehicles, bunkers, foxholes, and towers plus kills all occupants inside. If it hits the ground or an object then all players within a 10' radius around point of impact are out.
To kill the Fox tank or APC you must use a
Taggin grenade launcher, airsoft grenade inside vehicle, or satchel charge
Kills any player in a 60 degree arc 10' in front of claymore (weather the bbs hit you or not)
Kill the player that stepped on it and any player within a 10' radius.
For snipers with high fps guns do NOT shoot players closer than 100'. "Bang Out" for you is still 10' like everybody else. To close the 90' gap use a secondary weapon. Also in a CQB situation you must transition to a pistol.
Gun Rentals are available.
Breakfast and lunch usually available for purchase.
Some private techs are usually at the field.